Abre's Learn App allows all users to take and participate in self-paced learning experiences. Schools use these learning experiences to:
- Educate staff and help them grow with professional development.
- Provide micro-learning experiences to students.
- Present information to families and give them the opportunities to learn about subjects that matter to them in their roles as caregivers.
For educators, the Learn App also has the ability to track all professional development in their career. This "living transcript" may then be used to renew educator licenses.
A course created in the Learn App. Learn Courses are meant to be asynchronous and autonomous in most cases.
Each course is broken into topics.
Each Topic can be broken into Lessons.
A user can earn points by either completing a Learn Course OR by submitting a redemption code.
Schools can define the value of a point (its meaning can be limitless). Most schools define 1 point equaling 1 minute of learning. This definition is most useful when aligning licensure renewal requirements.
Badges represent significant milestones such as completing Learn courses or crossing a specific point threshold. Badges are unique and assigned to you after the completion of a course.
A person's profile in learn does the following:
- Shows total points earned
- Presents a transcript of learning
- Allows the person to redeem points via a code
- Shows Badges earned
See An Overview
Use Cases by Stakeholder
- Create short, professional development courses
- Replace time sheets with Redemption Codes
- Create learning guides
- Complete mandatory state, federal, and local trainings
- Track all professional development
- Complete mandatory state, federal, and local training
- Gamify learning
- Participate in learning experiences that occur outside of the normal classroom
- Access a catalog of rich learning experiences around College and Career Readiness, Social Emotional Learning, and Learning Inventories
- Learn the supports necessary for College and Career Readiness
- Find resources to best help their child
- Gamify learning in the school